I've abandoned Sims for the time being, so you can find me on one of my other blogs, either the fandom one or the supernatural one, links for both are below.
This was something I learned when playing sims 2 and I’ve been using it for sims 3 too. But I thought maybe some of you don’t know about this useful trick. It’s especially nice for cc creators, you can have a fresh game for just testing out things. Have different styled games? No worries, you can have one game file dedicated for medieval cc and one for realistic gameplay! This includes things installed through launcher, so you don’t have to even look at those huge city worlds on your world list when picking out the perfect fantasy world.
All you have to do is name your game folder to something descriptive like “The Sims 3 - realistic gameplay”. Anything goes really as long as you keep The Sims 3 on the name for easy changing. Start up your game and let it generate a new, fresh game folder. You should make a copy of that one so you don’t have to generate a new one every time you want to start something new.
Now all you have to do is change the names when you want to change your gameplay. Name the one you want to use just “The Sims 3″ and the game uses that folder. When you want to use the other folders, just name the current one you are using again to something descriptive and any of the other ones back to “The Sims 3“.
BUMP because I too think that some of this community don’t know about this awesome trick. I’m using this method everytime I want to test new CC without having to wait for my full game to load! Super easy!!
(づ。◕‿‿◕。)づ
WHAT
Any Game Starter 3 is a program that is designed to manage custom profiles much more comfortably though.You can add custom profiles and switch addons on or off, start profiles via the launcher or bypass it, even lets you specify the location of the profiles so you can have them on another harddrive if you want. I wouldn’t want to play without it :)
Version
2.0 includes all the SweetFX shaders plus newer and exclusive ones.
It also allows you to keep using the game’s own anti-aliasing/edge
smoothing – as long as the shader you wish to use doesn’t rely on a
depth buffer (more on that later). Shaders can be enabled/disabled
and settings adjusted while in-game for instant results.
Most
effects can be used during regular gameplay. Others will only be
beneficial while taking
screenshots or video footage as they distort the UI too much.
An American ship, half full of explosives (not completely full as they had some sense to remove some of the bombs), sunk off the English coast.
Which government is responsible for it?
Say something causes the explosives to detonate, be it general wear and tear, corrosion, moronic fisherman going past the buoys surrounding it and knocking something, or whatever. Hundreds, potentially thousands, die. An island decimated, coastline flooded, waves rolling up the Thames to crash against the Thames Barrier.
New manager tried telling me that I don’t get to clock out till all the cleaning is done.
Wasn’t best pleased with me when I told him no, that I don’t spend more time in that place than I have to and that the only reason I’d stay later is if a customer has stayed too long at which point I have to stay later as I can’t empty out my self-scan machines till they finally bugger off and the doors are locked. Even then I’m only staying because no other bugger knows how to empty the damn machines.
Christ, staying later might suggest I’ve some form of loyalty to the damn company. and I’d truly hate to give that kind of impression.